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What strange attractions in MONSTER FAIR! The Dracula Tent hauls in the ball, then the ball rattles around the Ghost Ferris Wheel... Now there's a hip-hop werewolf on the rollercoaster, and a witch on a goat in the carousel. And what flavor is the Franken's popcorn? |
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Try the FREE DEMO now! You'll want to play it over and over! | ![]() |
Witch rodeo on a goat! | Earn lots of money! | Franken's popcorn--- delicious! |
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Click for the entire game screen |
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Macintosh:
Windows:
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Macintosh:
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Windows:
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MONSTER FAIR operates as a demo version until you enter your personal Key-Code. When you purchase your license at our Web Store, you receive your personal Key-Code from LittleWing by Email. Your Key-Code unlocks the demo and it becomes the full version. Launch a game and click "Enter Key-Code" in the dialog box to enter your Key-Code and Email address which was used for the purchase. Then click "Register" to unlock the game. Note: Registration depends on the combination of your Key-Code and Email address, so please enter your e-mail address correctly. |
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Press ESC to show the game menu. To choose a menu item, use the up/down arrow keys to move the selection, then press Enter (or Return). To launch a ball, press Enter (or Return). To operate the flippers, press Z and / (slash) key. To nudge the table, press Spacebar, X, or . (the period key). If you nudge too much, you will TILT. Avoid TILTing by pressing the Nudge keys only briefly. Press ESC to pause the game. To resume, press ESC, select Resume, and press Enter (or Return). You can also start a new game by choosing Reset. |
Press ESC for the game menu. To choose a menu item, press the up/down arrow keys to select it, then press Enter (or Return).
- NEW GAME: Press Enter/Return to choose the number of players (default is One). To start the game, press Enter/Return.
- OPTIONS: The Options menu let you make custom settings for sounds, display modes, and control keys. See the Options Menu details below.
- Pausing the game: To pause a game in progress, press ESC. To resume, press ESC again.
You can then select:
RESUME (then Enter/Return) to continue the game
RESET (then Enter/Return) to end the game and start a new one
To choose one the the options, use the up/down arrow keys to select it, then press Enter/Return.
- SOUND ON/OFF
- MUSIC ON/OFF
- Screen Size: Choices are Standard, Wide, and Desktop
- DEMO Mode: MONSTER FAIR's demo mode starts automatically when a game is not started for several minutes.
Choices are AUTO DEMO ON (sound off), AUTO DEMO ON, AUTO DEMO OFF. - CONTROLS: To change game control keys, select CONTROLS and press Enter/Return. At each prompt, press the key you want to use.
Macintosh users: The left and right Shift, Return, Control, and Command keys do not work independently. For example, assigning the right Shift key to the right flipper makes both Shift keys activate the right flipper.
To reset the control keys, select Reset To Default.
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You are one of an alien crew who landed on Earth by a spaceship accident. Barnstorm around the world in MONSTER FAIR, and raise BIG MONEY to repair your spaceship for the trip home. |
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There are five SHOWTIME modes in MONSTER FAIR. SHOWTIME starts at the Dracula Tent* with ten TICKETS available at any ramp, lane, or drop targets**. The rollover button toggles the SHOW to be performed. (The SHOW to be performed is ramdamly chosen each time a ball touches the rollover)
*SHOWTIME is awarded only during single-ball play. |
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THE SUMMON WEREWOLF SHOW Three-ball multiball. Change the wolf into the Werewolf by shooting the roller coaster six times clockwise (counter-clockwise doesn't affect). Shooting the roller coaster awards the following scores. Completing the "SUMMON WEREWOLF" SHOW awards 4,000,000.
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THE BAT FRENZY SHOW Three-ball multiball. Hit any target to change the bat into a coin. A hit awards 50,000. 100 hits completes THE BAT FRENZY SHOW. |
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THE COUNT DRACULA SHOW Time-limited feature. The countdown starts from 40 seconds. The time limit extends for four seconds at the drop targets and two seconds at the lanes. Eleven drop target hits in the time limit completes the SHOW. A drop-target hit awards the following bonus scores. Completing THE COUNT DRACULA SHOW awards 5,000,000. Reseting the drop targets takesmore time (six seconds) during the SHOW.
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THE HIDE AND SEEK SHOW Three-ball multiball. Hitting bumpers 30 times completes the SHOW. A bumper hit value starts from 5,000 and it is raised by 5,000 at each bumper hit. Completing THE HIDE AND SEEK SHOW awards 3,000,000. |
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THE PREMIUM TICKET SHOW Time-limited feature. The countdown starts from 40 seconds. The time limit extends for six seconds when you get each TICKET. Shoot the DRACULA TENT to get PREMIUM TICKET after shooting all four entrances of the lane and ramps in the time limit to get four TICKETs. A TICKET awards 1,000,000. Completing THE PREMIUM TICKET SHOW awards 5,000,000. |
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Complete any SHOW to start three-ball multiball. Finale Money is awarded at a lane with a blinking Finale Money Light. JACKPOT or SUPER JACKPOT lights at DRACULA TENT when the necessary amount of Finale Money is awarded. Getting three "Finale Moneys" lights JACKPOT for the first round. Getting four Finale Moneys for the second round and five Finale Moneys for the following rounds lights SUPER JACKPOT. SUPER JACKPOT scores double the JACKPOT value. |
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The initial Finale Money value is 200,000 for the first one, 400,000 for the second, 600,000 for the third, 800,000 for the fourth, and 1,000,000 for the 5th. The Finale Money values is raised by 100,000 at each round. |
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JACKPOT starts at 1,000,000. Hitting any target raises the value by10,000 to maximum 5,000,000 until FULL HOUSE FINALE ends. |
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Five round showtime lights blink when all five SHOWS are completed. Shooting DRACULA TENT in this mode awards SEASONAL BONUS according to the performance of each SHOW.
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After bonus payment: If all five Full House lights are on, RETURN VOYAGE MULTIBALL (Big Game) begins. Otherwise, OPENING FESTIVAL MULTIBALL begins. |
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Three-ball multiball starts with the following features.
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Three-ball multiball starts with the following features.
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VOYAGE JACKPOT starts at 1,000,000. Increase it by 10,000 by hitting any target, or 100,000 by shooting any ramp or lane, up to the maximum of 10,000,000. |
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Complete Franken Drop Target four times to start two-ball multiball. Hitting any target during multiball adds 10,000* to POPCORN BONUS, which is awarded when ball is over. *Loop feature raises this value. |
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Shooting the Orbit Lane two times in two seconds awards LOOP feature. Successive LOOPS award the following features and scores.
10,000 is added every five LOOPs after 60 Loops (no limit). Exceeding 100 LOOPs stops the counter. |
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Completing Ghost Drop Target turns on Wheel Lock Light. Shooting Ghost Wheel with the light on locks the ball. Locking three balls starts three-ball multiball. Wheel Lock Lights memorize locks up to three. GHOST WHEEL BONUS(600,000 + 100,000 X ride) is awarded by riding Ghost Wheel during the multiball. It will be awarded in OUTHOLE BONUS sequence. Note: To lock a ball, you must activate the selector on the Ghost Wheel ramp. Shooting the center ramp two times switches the selector. |
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Shooting Werewolf Roller Coaster turns on Moon Indicators and MPH light. Moon Indicators turn off one by one every two seconds. Shooting the coaster again before all Moon Indicators are off awards MPH feature. The number of the lit indicator is the MPH value. Reaching these MPH values awards the following fetures and scores.
Although the counter stops at 100, one million will continue to be awarded for every MPH (without limit). |
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Myst light turns on if Wheel Lock Light is already lit when completing Ghost Drop Targets. Shooting Ghost Wheel awards one of the mystery features, or one of these scores in the following list by random selection.
*1 Five rides are added. It affects SEASONAL BONUS and WHEEL RIDE FREAK |
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Riding the Ghost Wheel awards these features or scores.
5,000,000 is awarded every 20 rides after 80 RIDES. |
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Completing Witch Drop Targets raises bleat count by one. The following features or scores are awarded according to the number of BLEATS.
The Center Ramp value is raised 100,000 for each bleat after 40 BLEATS. |
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Return-lane rollovers incease the bonus multiplier. It is shown in BONUS-X Indicator and used in OUTHOLE BONUS calculations. In MONSTER FAIR, the multiplier value is held for the next ball instead of bonus scores. |
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During two-ball multiball, add a ball by shooting Center Ramp (up to two times). Witch beside the ramp blinks when ADD-A BALL is available. If another multiball starts during multiball play, the number of balls that can be added is reset to two for the next ADD-A-BALL. |
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When BALL SAVE is active, the Shoot Again light blinks and lost balls are retrieved and automatically shot from the plunger lane. |
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EXTRA BALL is awarded at DRACULA TENT when Extraball Light is on. It memorizes the number of all EXTRA BALL chances. Shoot Again lights when EXTRA BALL(s) is (are) waiting to be played. The total number of EXTRA BALL in a game will be the total of the following chances. Three(Wheel Ride Freak) + Two(LOOP) + Two(MPH) + Two(Witch Rodeo) + MYST TIPS: Hold flipper button for status report. |
Game Design, Programming ... Yoshikatsu Fujita (LittleWing)
Visual Design, Graphic Art ... Reiko F. Nojima (LittleWing)
Audio Design ... LittleWing & Ryuichi
BGM, Sound Effects ... Ryuichi Sato
Technical Writing ... Andy Fielding
Voices ... Snowman & Luna
Special thanks for Fumi, and the Pinball Wizard Kazuyuki Dei
MONSTER FAIR is a trademark of LittleWing Co. Ltd.
MONSTER FAIR (C) 2004-2005 LittleWing Co. Ltd. All rights reserved.