Monster Fair
Overview

What strange attractions in MONSTER FAIR!

The Dracula Tent hauls in the ball, then the ball rattles around the Ghost Ferris Wheel... Now there's a hip-hop werewolf on the rollercoaster, and a witch on a goat in the carousel. And what flavor is the Franken's popcorn?
Enter the Dracula Tent to perform five great SHOWS with the monsters and earn lots of money. Then get tons of JACKPOTS to repair and launch the monsters'rocket to the mother star!

  • EASY TO LEARN for beginners, CHALLENGING for expert high-scorers
  • Five unique SHOWS for various bonus points
  • Fun gadgets and gimmicks
  • Seven groovy music themes; over 100 sound effects; lots of fun animations
  • Fun-fair theme with colorful attractions, including two rollercoaster ramps
  • No guns or weapons; non-violent fun suitable for all ages
Try the FREE DEMO now! You'll want to play it over and over!
Witch rodeo on a goat! Earn lots of money! Franken's popcorn--- delicious!
Click for the entire game screen
Story

500 years ago, a spaceship was visiting the solar system. But something went wrong, and the ship had to make an emergency landing on Earth.

The alien crew tried to repair the ship, but the parts they needed could not be made. The aliens were marooned! Their only choice was to make Earth their new home.

The aliens knew they would look like monsters to the people of Earth. To avoid frightening them, the aliens learned to change their appearance and blend in with human society.

Occasionally someone saw one of the aliens without a disguise and tried to tell other people about them. No one believed these stories, however; they are now found only in legends (and supermarket tabloids).

Now the aliens' time has come. The evolution of Earth's technology has made it possible to repair their ship and return to their planet.

But the repairs are expensive! Other aliens might use mind-control to get what they need, but our aliens are too fond of the people of Earth. They have decided to form a traveling carnival called MONSTER FAIR. They will barnstorm their way around the world, raise BIG MONEY, and prepare their ship for the trip home.

You are a guide of MONSTER FAIR. Your job is to help your guests have fun and spend money so the dream will come true.

Installation
Requirements

Macintosh:

  • PowerPC G3, G4, G5 or Intel Core CPU (Universal Binary version)
  • MacOS X 10.3.9 or later
  • 100MB hard disk space
  • 1024x768 video resolution or higher; 32,000 or more colors

Windows:

  • Pentium III (Pentium III 500MHz or faster recommended)
  • Windows XP, Vista, or 7
  • 100MB hard disk space
  • 1024x768 or higher video resolution, 32,000 or more colors
  • DirectX8 or later version is required. The latest version of DirectX is available for free
    *downloading at http://www.microsoft.com/windows/directx/downloads/default.asp
Download and Setup

Macintosh:

  • Download MONSTER_FAIR_125.dmg.
  • Double click MONSTER_FAIR_125.dmg creates MONSTER FAIR Pinball drive in your desktop.
  • Double-click the MONSTER FAIR icon in the drive.
  • A dialog box appears. Click "Play Demo" to launch a demo which has time-limit.

Windows:

  • Download MONSTER_FAIR_120.exe and double click to launch the installer.
  • On your Start Menu, point to the MONSTER FAIR folder, then click MONSTER FAIR.
  • A dialog box appears. Click "Play Demo" to launch a demo which has time-limit.
Unlock the program with Key-Code

MONSTER FAIR operates as a demo version until you enter your personal Key-Code. When you purchase your license at our Web Store, you receive your personal Key-Code from LittleWing by Email. Your Key-Code unlocks the demo and it becomes the full version.

Launch a game and click "Enter Key-Code" in the dialog box to enter your Key-Code and Email address which was used for the purchase. Then click "Register" to unlock the game.

Note: Registration depends on the combination of your Key-Code and Email address, so please enter your e-mail address correctly.

Quick Start

Press ESC to show the game menu. To choose a menu item, use the up/down arrow keys to move the selection, then press Enter (or Return).

To launch a ball, press Enter (or Return).

To operate the flippers, press Z and / (slash) key. To nudge the table, press Spacebar, X, or . (the period key). If you nudge too much, you will TILT. Avoid TILTing by pressing the Nudge keys only briefly.

Press ESC to pause the game. To resume, press ESC, select Resume, and press Enter (or Return). You can also start a new game by choosing Reset.

Operation
Main Menu

Press ESC for the game menu. To choose a menu item, press the up/down arrow keys to select it, then press Enter (or Return).

  • NEW GAME: Press Enter/Return to choose the number of players (default is One). To start the game, press Enter/Return.
  • OPTIONS: The Options menu let you make custom settings for sounds, display modes, and control keys. See the Options Menu details below.
  • Pausing the game: To pause a game in progress, press ESC. To resume, press ESC again.
    You can then select:
    RESUME (then Enter/Return) to continue the game
    RESET (then Enter/Return) to end the game and start a new one
Options Menu

To choose one the the options, use the up/down arrow keys to select it, then press Enter/Return.

  • SOUND ON/OFF
  • MUSIC ON/OFF
  • Screen Size: Choices are Standard, Wide, and Desktop
  • DEMO Mode: MONSTER FAIR's demo mode starts automatically when a game is not started for several minutes.
    Choices are AUTO DEMO ON (sound off), AUTO DEMO ON, AUTO DEMO OFF.
  • CONTROLS: To change game control keys, select CONTROLS and press Enter/Return. At each prompt, press the key you want to use.
    Macintosh users: The left and right Shift, Return, Control, and Command keys do not work independently. For example, assigning the right Shift key to the right flipper makes both Shift keys activate the right flipper.
    To reset the control keys, select Reset To Default.
Game Rules
OBJECT

You are one of an alien crew who landed on Earth by a spaceship accident. Barnstorm around the world in MONSTER FAIR, and raise BIG MONEY to repair your spaceship for the trip home.

SHOWTIME

There are five SHOWTIME modes in MONSTER FAIR. SHOWTIME starts at the Dracula Tent* with ten TICKETS available at any ramp, lane, or drop targets**. The rollover button toggles the SHOW to be performed. (The SHOW to be performed is ramdamly chosen each time a ball touches the rollover)

  • Completing a SHOW lights a FULL HOUSE LIGHT and FULL HOUSE FINALE MULTIBALL takes place.
  • Completing all five SHOWS (doing five FULL HOUSE FINALES) chances the big game, RETURN VOYAGE MULTIBALL.

*SHOWTIME is awarded only during single-ball play.
**A drop-target hit gets a TICKET until all five SHOWS are performed. After that, completing a bank gets a TICKET.

THE SUMMON WEREWOLF SHOW

Three-ball multiball. Change the wolf into the Werewolf by shooting the roller coaster six times clockwise (counter-clockwise doesn't affect). Shooting the roller coaster awards the following scores. Completing the "SUMMON WEREWOLF" SHOW awards 4,000,000.

1st shot 1,000,000
2nd shot 1,500,000
3rd shot 2,000,000
4th shot 2,500,000
5th shot 3,000,000

THE BAT FRENZY SHOW

Three-ball multiball. Hit any target to change the bat into a coin. A hit awards 50,000. 100 hits completes THE BAT FRENZY SHOW.

THE COUNT DRACULA SHOW

Time-limited feature. The countdown starts from 40 seconds. The time limit extends for four seconds at the drop targets and two seconds at the lanes. Eleven drop target hits in the time limit completes the SHOW. A drop-target hit awards the following bonus scores. Completing THE COUNT DRACULA SHOW awards 5,000,000. Reseting the drop targets takesmore time (six seconds) during the SHOW.

1st hit 50,000
2nd hit 100,000
3rd hit 150,000
:  
9th hit 450,000
10th hit 500,000

THE HIDE AND SEEK SHOW

Three-ball multiball. Hitting bumpers 30 times completes the SHOW. A bumper hit value starts from 5,000 and it is raised by 5,000 at each bumper hit. Completing THE HIDE AND SEEK SHOW awards 3,000,000.

THE PREMIUM TICKET SHOW

Time-limited feature. The countdown starts from 40 seconds. The time limit extends for six seconds when you get each TICKET. Shoot the DRACULA TENT to get PREMIUM TICKET after shooting all four entrances of the lane and ramps in the time limit to get four TICKETs. A TICKET awards 1,000,000. Completing THE PREMIUM TICKET SHOW awards 5,000,000.

FULL HOUSE FINALE MULTIBALL

Complete any SHOW to start three-ball multiball. Finale Money is awarded at a lane with a blinking Finale Money Light. JACKPOT or SUPER JACKPOT lights at DRACULA TENT when the necessary amount of Finale Money is awarded.

Getting three "Finale Moneys" lights JACKPOT for the first round. Getting four Finale Moneys for the second round and five Finale Moneys for the following rounds lights SUPER JACKPOT. SUPER JACKPOT scores double the JACKPOT value.

The initial Finale Money value is 200,000 for the first one, 400,000 for the second, 600,000 for the third, 800,000 for the fourth, and 1,000,000 for the 5th. The Finale Money values is raised by 100,000 at each round.

JACKPOT starts at 1,000,000. Hitting any target raises the value by10,000 to maximum 5,000,000 until FULL HOUSE FINALE ends.

AFTER SHOWTIME

Five round showtime lights blink when all five SHOWS are completed. Shooting DRACULA TENT in this mode awards SEASONAL BONUS according to the performance of each SHOW.

  • CAROUSEL BONUS: Bumper hits x 20,000
  • FERRIS WHEEL BONUS: Wheel ride x 400,000
  • POPCORN BONUS: Hits in POPCORN MANIA x 10,000
  • ROLLER COASTER: Roller coaster ride x 100,000

After bonus payment: If all five Full House lights are on, RETURN VOYAGE MULTIBALL (Big Game) begins. Otherwise, OPENING FESTIVAL MULTIBALL begins.

OPENING FESTIVAL MULTIBALL

Three-ball multiball starts with the following features.

  • DOUBLE SCORE for 120 seconds
  • BONUS HOLD
  • BALL SAVE for 30 seconds
  • POPCORN MANIA MULTIBALL
  • GHOST WHEEL MULTIBALL
RETURN VOYAGE MULTIBALL

Three-ball multiball starts with the following features.

  • DOUBLE SCORE for 120 seconds
  • BONUS HOLD
  • BALL SAVE for 30 seconds
  • POPCORN MANIA MULTIBALL
  • GHOST WHEEL MULTIBALL
  • VOYAGE JACKPOT lights at DRACULA TENT

VOYAGE JACKPOT starts at 1,000,000. Increase it by 10,000 by hitting any target, or 100,000 by shooting any ramp or lane, up to the maximum of 10,000,000.

POPCORN MANIA MULTIBALL

Complete Franken Drop Target four times to start two-ball multiball. Hitting any target during multiball adds 10,000* to POPCORN BONUS, which is awarded when ball is over.

*Loop feature raises this value.

LOOP

Shooting the Orbit Lane two times in two seconds awards LOOP feature. Successive LOOPS award the following features and scores.

  • 5 LOOPS Adds 10,000 to a target in POPCORN MANIA
  • 10 LOOPS Lights EXTRA BALL
  • 15 LOOPS Adds 10,000 to a target in POPCORN MANIA
  • 20 LOOPS Adds 10,000 to a target in POPCORN MANIA
  • 25 LOOPS 2,000,000
  • 30 LOOPS Adds 10,000 to a target in POPCORN MANIA
  • 35 LOOPS Adds 10,000 to a target in POPCORN MANIA
  • 40 LOOPS Lights EXTRA BALL
  • 45 LOOPS Adds 10,000 to a target in POPCORN MANIA
  • 50 LOOPS Adds 10,000 to a target in POPCORN MANIA
  • 55 LOOPS 2,000,000
  • 60 LOOPS Adds 10,000 to a target in POPCORN MANIA

10,000 is added every five LOOPs after 60 Loops (no limit). Exceeding 100 LOOPs stops the counter.

GHOST WHEEL MULTIBALL

Completing Ghost Drop Target turns on Wheel Lock Light. Shooting Ghost Wheel with the light on locks the ball. Locking three balls starts three-ball multiball. Wheel Lock Lights memorize locks up to three.

GHOST WHEEL BONUS(600,000 + 100,000 X ride) is awarded by riding Ghost Wheel during the multiball. It will be awarded in OUTHOLE BONUS sequence.

Note: To lock a ball, you must activate the selector on the Ghost Wheel ramp. Shooting the center ramp two times switches the selector.

MPH

Shooting Werewolf Roller Coaster turns on Moon Indicators and MPH light. Moon Indicators turn off one by one every two seconds. Shooting the coaster again before all Moon Indicators are off awards MPH feature. The number of the lit indicator is the MPH value. Reaching these MPH values awards the following fetures and scores.

  • 10MPH DOUBLE SCORE for 20 seconds
  • 20MPH Lights EXTRA BALL
  • 30MPH DOUBLE SCORE for 40 seconds
  • 40MPH 2,000,000
  • 50MPH DOUBLE SCORE for 60 seconds
  • 60MPH Lights EXTRA BALL
  • 70MPH DOUBLE SCORE for 80 seconds
  • 80MPH 2,000,000
  • 90MPH DOUBLE SCORE for 100 seconds
  • 100MPH 2,000,000

Although the counter stops at 100, one million will continue to be awarded for every MPH (without limit).

WHEEL MYST

Myst light turns on if Wheel Lock Light is already lit when completing Ghost Drop Targets. Shooting Ghost Wheel awards one of the mystery features, or one of these scores in the following list by random selection.

  • 100,000
  • 200,000
  • 400,000
  • 1,000,000
  • 5 FREE RIDES*1
  • 5 TICKETs*2
  • LIGHT EXTRA BALL
  • POPCORN MANIA*3
  • BONUS HOLD
  • DOUBLE SCORE*4
  • BALL SAVE*5
  • LIGHT SHOWTIME

*1 Five rides are added. It affects SEASONAL BONUS and WHEEL RIDE FREAK
*2 Five Tickets are added for SHOWTIME start.
*3 Quick start of POPCORN MANIA MULTIBALL.
*4 DOUBLE SCORE lights for 30 seconds.
*5 BALL SAVE lights for 30 seconds.

WHEEL RIDE FREAK

Riding the Ghost Wheel awards these features or scores.

  • 20 RIDES Lights EXTRA BALL
  • 40 RIDES Lights EXTRA BALL
  • 60 RIDES Lights EXTRA BALL
  • 80 RIDES 5,000,000

5,000,000 is awarded every 20 rides after 80 RIDES.

WITCH RODEO

Completing Witch Drop Targets raises bleat count by one. The following features or scores are awarded according to the number of BLEATS.

  • 10 BLEATS Lights EXTRA BALL
  • 20 BLEATS 2,000,000
  • 30 BLEATS 5,000,000
  • 40 BLEATS Lights EXTRA BALL

The Center Ramp value is raised 100,000 for each bleat after 40 BLEATS.

BONUS-X & BONUS HOLD

Return-lane rollovers incease the bonus multiplier. It is shown in BONUS-X Indicator and used in OUTHOLE BONUS calculations.

In MONSTER FAIR, the multiplier value is held for the next ball instead of bonus scores.

ADD-A-BALL

During two-ball multiball, add a ball by shooting Center Ramp (up to two times). Witch beside the ramp blinks when ADD-A BALL is available.

If another multiball starts during multiball play, the number of balls that can be added is reset to two for the next ADD-A-BALL.

BALL SAVE

When BALL SAVE is active, the Shoot Again light blinks and lost balls are retrieved and automatically shot from the plunger lane.

EXTRA BALL

EXTRA BALL is awarded at DRACULA TENT when Extraball Light is on. It memorizes the number of all EXTRA BALL chances. Shoot Again lights when EXTRA BALL(s) is (are) waiting to be played. The total number of EXTRA BALL in a game will be the total of the following chances.

Three(Wheel Ride Freak) + Two(LOOP) + Two(MPH) + Two(Witch Rodeo) + MYST

TIPS: Hold flipper button for status report.

For further operation guide and game rules, please download PDF player's Guide.

 

Credits

Game Design, Programming ... Yoshikatsu Fujita (LittleWing)
Visual Design, Graphic Art ... Reiko F. Nojima (LittleWing)
Audio Design ... LittleWing & Ryuichi
BGM, Sound Effects ... Ryuichi Sato
Technical Writing ... Andy Fielding
Voices ... Snowman & Luna
Special thanks for Fumi, and the Pinball Wizard Kazuyuki Dei
MONSTER FAIR is a trademark of LittleWing Co. Ltd.
MONSTER FAIR (C) 2004-2005 LittleWing Co. Ltd. All rights reserved.