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 MONSTER FAIR New!

 Table of contents

Welcome to the greatest PINBALL SHOW!
Game screen
4. Game Rules
 OBJECT

You are one of an alien crew who landed on Earth by a spaceship accident. Barnstorm around the world in MONSTER FAIR, and raise BIG MONEY to repair your spaceship for the trip home.

SHOWTIME See illustration1 "SHOWTIME"
There are five SHOWTIME modes in MONSTER FAIR. SHOWTIME starts at the Dracula Tent* with ten TICKETS available at any ramp, lane, or drop targets**. The rollover button toggles the SHOW to be performed. (The SHOW to be performed is ramdamly chosen each time a ball touches the rollover)

Completing a SHOW lights a FULL HOUSE LIGHT and FULL HOUSE FINALE MULTIBALL takes place. Completing all five SHOWS (doing five FULL HOUSE FINALES) chances the big game, RETURN VOYAGE MULTIBALL.

*SHOWTIME is awarded only during single-ball play.

**A drop-target hit gets a TICKET until all five SHOWS are performed. After that, completing a bank gets a TICKET.

THE "SUMMON WEREWOLF" SHOW
Three-ball multiball. Change the wolf into the Werewolf by shooting the roller coaster six times clockwise (counter-clockwise doesn't affect). Shooting the roller coaster awards the following scores. Completing the "SUMMON WEREWOLF" SHOW awards 4,000,000.
1st shot
2nd shot
3rd shot
4th shot
5th shot
1,000,000
1,500,000
2,000,000
2,500,000
3,000,000
THE BAT FRENZY SHOW
Three-ball multiball. Hit any target to change the bat into a coin. A hit awards 50,000. 100 hits completes THE BAT FRENZY SHOW.
THE COUNT DRACULA SHOW
Time-limited feature. The countdown starts from 40 seconds. The time limit extends for four seconds at the drop targets and two seconds at the lanes. Eleven drop target hits in the time limit completes the SHOW. A drop-target hit awards the following bonus scores. Completing THE COUNT DRACULA SHOW awards 5,000,000. Reseting the drop targets takesmore time (six seconds) during the SHOW.
1st hit
2nd hit
3rd hit
  :
9th hit
10th hit
50,000
100,000
150,000

450,000
500,000
THE HIDE AND SEEK SHOW
Three-ball multiball. Hitting bumpers 40 times completes the SHOW.
A bumper hit value starts from 5,000 and it is raised by 5,000 at each bumper hit. Completing THE HIDE AND SEEK SHOW awards 3,000,000.
THE PREMIUM TICKET SHOW
Time-limited feature. The countdown starts from 40 seconds. The time limit extends for six seconds when you get each TICKET. Shoot the DRACULA TENT to get PREMIUM TICKET after shooting all four entrances of the lane and ramps in the time limit to get four TICKETs.

A TICKET awards 1,000,000. Completing THE PREMIUM TICKET SHOW awards 5,000,000.

FULL HOUSE FINALE MULTIBALL See illustration2 "FULL HOUSE"
Complete any SHOW to start three-ball multiball. Finale Money is awarded at a lane with a blinking Finale Money Light. JACKPOT or SUPER JACKPOT lights at DRACULA TENT when the necessary amount of Finale Money is awarded.

Getting three "Finale Moneys" lights JACKPOT for the first round. Getting four Finale Moneys for the second round and five Finale Moneys for the following rounds lights SUPER JACKPOT. SUPER JACKPOT scores double the JACKPOT value.

The initial Finale Money value is 200,000 for the first one, 400,000 for the second, 600,000 for the third, 800,000 for the fourth, and 1,000,000 for the 5th. The Finale Money values is raised by 100,000 at each round.
JACKPOT starts at 1,000,000. Hitting any target raises the value by10,000 to maximum 5,000,000 until FULL HOUSE FINALE ends.
AFTER SHOWTIME See illustration3 "After SHOWTIME"
Five round showtime lights blink when all five SHOWS are completed. Shooting DRACULA TENT in this mode awards SEASONAL BONUS according to the performance of each SHOW.
CAROUSEL BONUS: Bumper hits x 20,000
FERRIS WHEEL BONUS: Wheel ride x 400,000
POPCORN BONUS: Hits in POPCORN MANIA x 10,000
ROLLER COASTER: Roller coaster ride x 100,000
After bonus payment:
If all five Full House lights are on, RETURN VOYAGE MULTIBALL (Big Game) begins. Otherwise, OPENING FESTIVAL MULTIBALL begins.
OPENING FESTIVAL MULTIBALL
Three-ball multiball starts with the following features.
DOUBLE SCORE for120 seconds
BONUS HOLD
BALL SAVE for 30 seconds
POPCORN MANIA MULTIBALL
GHOST WHEEL MULTIBALL
RETURN VOYAGE MULTIBALL See illustration3 "After SHOWTIME"
Three-ball multiball starts with the following features.
DOUBLE SCORE for120 seconds
BONUS HOLD
BALL SAVE for 30 seconds
POPCORN MANIA MULTIBALL
GHOST WHEEL MULTIBALL
VOYAGE JACKPOT lights at DRACULA TENT
VOYAGE JACKPOT starts at 1,000,000. Increase it by 10,000 by hitting any target, or 100,000 by shooting any ramp or lane, up to the maximum of 10,000,000.
POPCORN MANIA MULTIBALL See illustration4 "POPCORN MANIA & LOOP"

Complete Franken Drop Target four times to start two-ball multiball. Hitting any target during multiball adds 10,000* to POPCORN BONUS, which is awarded when ball is over.

*Loop feature raises this value.

LOOP See illustration4 "POPCORN MANIA & LOOP"
Shooting the Orbit Lane two times in two seconds awards LOOP feature. Successive LOOPS award the following features and scores.
5 LOOPS
10 LOOPS
15 LOOPS
20 LOOPS
25 LOOPS
30 LOOPS
35 LOOPS
40 LOOPS
45 LOOPS
50 LOOPS
55 LOOPS
60 LOOPS
Adds 10,000 to a target in POPCORN MANIA
Lights EXTRA BALL
Adds 10,000 to a target in POPCORN MANIA
Adds 10,000 to a target in POPCORN MANIA
2,000,000
Adds 10,000 to a target in POPCORN MANIA
Adds 10,000 to a target in POPCORN MANIA
Lights EXTRA BALL
Adds 10,000 to a target in POPCORN MANIA
Adds 10,000 to a target in POPCORN MANIA
2,000,000
Adds 10,000 to a target in POPCORN MANIA
10,000 is added every five LOOPs after 60 Loops (no limit).
Exceeding 100 LOOPs stops the counter.
GHOST WHEEL MULTIBALL See illustration5 "Ghost Wheel & Wheel Myst"

Completing Ghost Drop Target turns on Wheel Lock Light. Shooting Ghost Wheel with the light on locks the ball. Locking three balls starts three-ball multiball. Wheel Lock Lights memorize locks up to three.

GHOST WHEEL BONUS(600,000 + 100,000 X ride) is awarded by riding Ghost Wheel during the multiball. It will be awarded in OUTHOLE BONUS sequence.

Note: To lock a ball, you must activate the selector on the Ghost Wheel ramp. Shooting the center ramp two times switches the selector.

MPH See illustration6 "MPH"
Shooting Werewolf Roller Coaster turns on Moon Indicators and MPH light. Moon Indicators turn off one by one every two seconds. Shooting the coaster again before all Moon Indicators are off awards MPH feature.

The number of the lit indicator is the MPH value. Reaching these MPH values awards the following fetures and scores.

10MPH
20MPH
30MPH
40MPH
50MPH
60MPH
70MPH
80MPH
90MPH
100MPH
DOUBLE SCORE for 20 seconds
Lights EXTRA BALL
DOUBLE SCORE for 40 seconds
2,000,000
DOUBLE SCORE for 60 seconds
Lights EXTRA BALL
DOUBLE SCORE for 80 seconds
2,000,000
DOUBLE SCORE for 100 seconds
2,000,000
Although the counter stops at 100, one million will continue to be awarded for every MPH (without limit).
WHEEL MYST See illustration5 "Ghost Wheel & Wheel Myst"
Myst light turns on if Wheel Lock Light is already lit when completing Ghost Drop Targets. Shooting Ghost Wheel awards one of the mystery features, or one of these scores in the following list by ramdam selection.

100,000
200,000
400,000
1,000,000
5 FREE RIDES*1
5 TICKETs*2
LIGHT EXTRA BALL
POPCORN MANIA*3
BONUS HOLD
DOUBLE SCORE*4
BALL SAVE*5
LIGHT SHOWTIME

*1 Five rides are added. It affects SEASONAL BONUS and WHEEL RIDE FREAK
*2 Five Tickets are added for SHOWTIME start.
*3 Quick start of POPCORN MANIA MULTIBALL.
*4 DOUBLE SCORE lights for 30 seconds.
*5 BALL SAVE lights for 30 seconds.

WHEEL RIDE FREAK See illustration5 "Ghost Wheel & Wheel Myst"
Riding the Ghost Wheel awards these features or scores.
20 RIDES
40 RIDES
60 RIDES
80 RIDES
Lights EXTRA BALL
Lights EXTRA BALL
Lights EXTRA BALL
5,000,000

5,000,000 is awarded every 20 rides after 80 RIDES.

WITCH RODEO See illustration7 "WITCH RODEO"
Completing Witch Drop Targets raises bleat count by one. The following features or scores are awarded according to the number of BLEATS.
10 BLEATS
20 BLEATS
30 BLEATS
40 BLEATS
Lights EXTRA BALL
2,000,000
5,000,000
Lights EXTRA BALL

The Center Ramp value is raised 100,000 for each bleat after 40 BLEATS.

BONUS-X & BONUS HOLD See illustration8 "BONUS-X & ADD-A-BALL"

Return-lane rollovers incease the bonus multiplier. It is shown in BONUS-X Indicator and used in OUTHOLE BONUS calculations.

In MONSTER FAIR, the multiplier value is held for the next ball instead of bonus scores.

ADD-A-BALL See illustration8 "BONUS-X & ADD-A-BALL"

During two-ball multiball, add a ball by shooting Center Ramp (up to two times). Witch beside the ramp blinks when ADD-A BALL is available.

If another multiball starts during multiball play, the number of balls that can be added is reset to two for the next ADD-A-BALL.

BALL SAVE See illustration9 "BALL SAVE and EXTRA BALL"

When BALL SAVE is active, the Shoot Again light blinks and lost balls are retrieved and automatically shot from the plunger lane.

EXTRA BALL See illustration9 "BALL SAVE and EXTRA BALL"

EXTRA BALL is awarded at DRACULA TENT when Extraball Light is on. It memorizes the number of all EXTRA BALL chances. Shoot Again lights when EXTRA BALL(s) is (are) waiting to be played. The total number of EXTRA BALL in a game will be the total of the following chances.

Three(Wheel Ride Freak) + Two(LOOP) + Two(MPH) + Two(Witch Rodeo) + MYST

TIPS: Hold flipper button for status report.

 
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